Originally a race of miners, due to a recent discovery that uncovered fragments of their ancient origin, they have changed their focus to archaeology. Their skin colour can be from a dark gray to a human tan. The playable clan of dwarves, the Bronzebeard dwarves, reside in the Eastern Kingdoms, in the kingdom of Khaz Modan. The humans of Stormwind are led by Varian Wrynn, who also functions as the High King of the Alliance as a whole. In World of Warcraft, humans can be played as the following classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior, Death Knight, and Monk. The remaining kingdoms were introduced in Warcraft II, all centered in the northern part of the Eastern Kingdoms: Lordaeron (founder of the Alliance), Gilneas, Stromgarde (the former Arathi capital), Dalaran (home to the Arathi wizards, who became the Kirin Tor), Kul Tiras, and Alterac. The primary human faction in the first two games is the Kingdom of Azeroth (later renamed the Kingdom of Stormwind in World of Warcraft). By the time of the first Warcraft, seven kingdoms had arisen from the former lands of Arathor. In World of Warcraft: Wrath of the Lich King it is implied that the Arathi themselves are the descendants of mutated Vrykul. The Arathi formed an alliance with the high elves of the far north after they aided them in a war against the Amani Empire of Trolls. The humans descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the empire of Arathor and the great city of Strom, later known as Stromgarde. In Warcraft and Warcraft II they were also depicted as the protagonists of the human campaigns and the antagonists of the orc campaigns the humans fought for the side of Heaven against the Hellish orcs, though this theme was abandoned in the third game. Throughout the Warcraft games, the human are modelled on medieval Europe. The major races of the Alliance are the humans, gnomes, dwarves, night elves, draenei, worgen and the Tushui pandaren. They are also the primary antagonists of Warcraft and Warcraft II's orc campaigns. In all three real-time strategy games, the Alliance are the protagonists of their campaign, and are one of the two main protagonist factions in World of Warcraft. The Alliance has been present in some form in all Warcraft games. This war plays a large role in the storyline of that expansion, and continues to do so in Mists of Pandaria. With Garrosh Hellscream appointed as the new Warchief of the Horde in Cataclysm, war has once more erupted between the two factions. By the time of World of Warcraft, the Alliance and the Horde are not engaged in all out war any longer, however they still are hostile towards each other and skirmishes between the two sides occasionally erupt. One exception is the pandaren, who can choose to become members of either faction.īy the time of Warcraft III the Horde and the Alliance both fight against the Burning Legion and the Undead Scourge, who are the primary villains of Warcraft III and World of Warcraft. All player characters belong to either the Horde or the Alliance, with a character's faction decided by its race. Most of the primary protagonists of the series belong to either the Horde or the Alliance, however there are a variety of neutral races and factions, who are either friendly or hostile to both the Horde and the Alliance. The fantasy setting of the Warcraft series includes many fictional races and factions. Further information: Warcraft File:Races-and-factions-of-warcraft.ogg
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